IOGP has published IOGP Report 668 – Gamification techniques in well control training and competency, a summary of a meta-analytical study into the effectiveness of gamification techniques in workplace learning. The primary audience includes designers, developers, and providers of workplace learning.
The general conclusion of the meta-analysis is that gamification yields small to moderate positive effects, relative to cognitive, motivational, and behavioural learning outcomes. Gamification usually achieves this through increases in job performance and engagement with workplace training. The Report defines specific elements that have been used to gamify learning in adult education and workplaces.
This Report is available to download from the IOGP publications library.